The Consensus is Convergence

In the Gamergate community new media is as a platform for the policing of the old. It represents an interesting convergence where rather than supplanting or undermining traditional forms of media it strengthens their core cultural relevance. As a movement that claims to center itself around ethics in gaming journalism it does a similitude of various things to support and reinforce a status quo in the way we interpret media. What one witnesses is not true audience participation with media but rather high user interactivity.

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The Gamergate movement congregates on new media platforms, particularly in internet forums like kotakuinaction on reddit. Here users share content centered around their core message and beliefs. Although much of the content does try to restrict itself to gaming, if not gaming journalism, there is clear indication of heavy overlap and identification with the alt-right and mra movements. This is indicated by tags such as SocJus and “Humor”. Though this forums users are able to discuss various pieces of gaming journalism, as well as journalism in a larger sense, and they organize action around it if deemed necessary. Here these forums do not just enable a community but activism. This activism takes the shape often of letter, email and phone campaigns to harangue various individuals, sponsors and media companies over perceived injustice. In this way they use old and new forms of media to respond to old or traditional media.


Although many gaming journals, as well as more traditional media sources, find themselves operating solely through their online presence on would argue that the represent old media. That is because they still organize themselves as print journalism did in the past. There are writers, contributors and editors doing the same things that print journalists did in the past; exposes, reviews, op eds ect. . It is these individuals that gamergate mainly concerns itself with as shown by . In this way the gamergate movement legitimizes what constitutes traditional gaming journalism or gaming journalism as such. In their construction of the gaming journalist as Other they reinforce the boundaries between the public and legitimate media. Furthermore by defining themselves around a core ideal of ethics Gamergate further reinforces notions of what constitutes journalism. The ethics that the gamergate community claims to be defending are in most ways the bog standard grounds of journalistic ethics. Decrying this laundry list (see below) of things within gaming journalism, Gamergate finds itself producing about as many free radicals as a noble gas. That is why their suggested alternative is in actuality more of the same.  For a group that prides itself in identifying the fallaciousness of others they are surprisingly blind to their own core assumptions.


Although occasionally companies do have to respond to the protestations of the Gamergate movement what is chiefly demonstrated is it lack of meaningful impact. Not only does it fail to challenge the grounds of what constitutes legitimate debate but the overwhelmingly negative coverage by large non-gaming media corporations demonstrates its limited effect. Rather what one observes is a clear corporate capture of the meaning of the movement in a broader cultural context. Readers of more traditional news want to hear about Gamergates vindictiveness not its vindication. A perennial impasse maintains a consistent source of clicks not only from the voracious consumers of media that is the Gamergate movement but also from those who are outraged by it as well. War correspondence has always been popular and the culture wars are no different. Media might age but corporations and people never change. Gamergate does not represent the appropriation of old media but rather emphasizes it’s appropriateness. Here we see convergence culture driven by consensus culture


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